Thursday, February 11, 2010

Clash of the Titans pt 2 ----- Holy

OK finally got sometime to get around to writing up part 2 - How 2 holy.

Although, by no means am i an expert on all things Holy. I can give some insight as to what the basics are.

Comparing Disc to Holy

Disc is like having a blueprint as to how to heal, when to heal, and what spell to use at an appropriate time.

Holy on the other hand, is not as much as planning ahead but being able to react to a situation and using the best spell at the right time.

Prayer of Mending (instant cast)

"Places a spell on the target that heals them for 800 the next time they take damage. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time"

Is an awesome spell, it a lazy man's spell, let is go and watch it bounce around. Combined with T9 gear you can get it to heal for 20% more. On fights like Festergut, Twin Valkyrs, Marrowgar, it helps a lot, in my opinion.

I recommend using it on every cool down. Cast on a tank or someone you know that is about to take damage....Zug....tanks.....

Circle of Healing (instant cast)

"Heals friendly party or raid members within 15 yards of the target for blah blah blah."

Also an awesome spell in a Holy Priests arsenal. This spell has advantages over its big brother Prayer of healing, as CoH hits targets that are needed, rather then the targeted party.

This spell is as use as needed. Use it when you know when raid wide damage is incoming.

Prayer of Healing and Greater Heal

"A powerful prayer heals the friendly target's party members within 30 yards for X"

"A slow casting spell that heals a single target for X"

Both of these heals are situational. Both are too slow to cast without Serendipity.

"When you heal with Binding Heal or Flash Heal, the cast time of your next Greater Heal or Prayer of Healing spell is reduced by 12%. Stacks up to 3 times. Lasts 20 sec." HOWEVER, watch your casting...don't want to burn thru your mana by maintaining the stacks.

Flash Heal (1.5 second cast, affected by haste rating)

"Heals a friendly target for X"

Probably your most common healing spell. This will activate Serendipity along with Binding Heal.

"Heals a friendly target and the caster for X. Low threat." Very useful spell. :) I prob should use it more often.

So in essence, holy can be a balance of Serendipity, raid healing etc. Holy is reactive rather then predicting.

Holy Stats, Gems and Glyphs

Once again Spell power is king.

Spellpower > Int/Spirit (some sort of ratio) > Crit/Haste > Mp5

One important thing to note is the ratio of int to spirit - this will help regen of your mana. As keeping your mana up is important.


As far as Gem use - Spellpower is king for red slots. As far as yellow slots - King's Amber +20 int and the luminous ametrine - +12 SP and +10 int. For blue....that is an issue - I personally go for +12 SP and +10 spirit purified dreadstone.

Also I cannot condone gemming for haste or crit as that will come from your gear choices...but there are those who do so, to each their own. For Holy, if i recall, about 15% haste is what one should shoot for. But i have seen other get up to 750 haste as Holy, but to each their own. Choose what suits your playstyle.

Glyphs i recommend for Holy is Glyph of Circle of Healing, Flash Heal and Guardian Spirit. But choose what matches your play style.

Some use Glyph of Prayer of Healing - adds a HoT effect to Glyph of Healing.

Your Prayer of Healing spell also heals an additional 20% of its initial heal over 6 sec.

I used it for a bit....but i prefer Guardian Spirit Glyph.

Before I forget Guradian Spirit is awesome, I personally forget to use it sometimes.

"Calls upon a guardian spirit to watch over the friendly target. The spirit increases the healing received by the target by 40%, and also prevents the target from dying by sacrificing itself. This sacrifice terminates the effect but heals the target of 50% of their maximum health. Lasts 10 sec." With the glyph the cool down on Guardian Spirit - is reduced to 1 minute if the effect is not used.

One last glyph worth mention is Glyph of Renew

Reduces the duration of your Renew by 3 sec. but increases the amount healed each tick by 25%.

Combined with full point into renew and empowered renew, and this glyph maybe worth getting.

Other blogs/sites i have found useful and fun to read.

http://missmedicina.blogspot.com/
http://snarkcraft.wordpress.com/
plusheal.com
tankspot.com - the healing section has useful entries on boss fights etc
http://www.worldofmatticus.com/
http://zusterke.orderoftheathanor.eu/ - useful calculators and such.

Part 3 specs when i get around to it.

4 comments:

  1. part one is somewhere in there...going to go back add more to it and fix it

    prob going to have to fix pt 2 as well,

    ReplyDelete