Thursday, February 18, 2010

Rolling the D20...wall of text crits ya for a crap load.


(image above mithra (cat girls) scholar - wearing scholar relic gear - think school girl outfit...dirty yes i know.)


It really is true; once you leave you can never go back. About a month ago, I had an urge to play Final Fantasy XI again. What can I say I was feeling nostalgic? Comparing FFXI to WoW is like comparing apples to oranges, but many feel the need to try and dangit I will as well.
Why am I saying once you leave you can never go back?
When I went back to the world of Vana’diel for a brief stay, I was shocked as how I was not used the graphics anymore…







Sure when I was playing it the graphics were great and I would look at WoW and say…damn WoW looks horrible. However, with the ability to ramp up the appearance of WoW, I had to say FFXI looked kind of funny to me. WoW has the “cartoony” kind of feel I had grown accustomed to. FFXI had the more 3rd realistic look going on. (As if any game could look realistic lol)

General chat/Trade Chat/Names

FFXI the general chat for the most part is only full of people looking for teleports and LFM for various missions. There is no real stupid conversation going on in the general channels…if there is…..it is shut down fast. Things are a lot quieter in the towns of Vana’diel. There is no WTS or WTB shouts as well. No shouts about ninja this, ninja that (well sometimes but not often). Not very interesting to watch.

WoW on the other hand is a plethora of expletives, rude comments, and anything under the sun going on in trade chat. Things that one should not say in everyday talk are thrown out there, like it is common day vernacular. However, it can be VERY VERY entertaining.

One thing in common is some player’s desire for an unusual name, example Stabbie in WoW would be XxxStabbiexxX in FFXI. /facepalm (I do admit Orangeslice is an unusual name)



Alts and characters

In FFXI, I had no desire for an alt or to make a new character. On one character I had all the skills and jobs I could level at my fingertips.

http://www.ffxiah.com/player.php?id=1022563

My monk (this was the job i logged out in) if i had to grade it, i would give myself a B. I could have upgraded to the black belt (but I aint camping no world bosses for the 3 items needed 72 hr respawn rate), and a brutal earring. But other then that i really had most of the items a monk needed.

This was my character in FFXI, 75 white mage (healer – good single target, good AoE heals and HoTs), 75 ninja (evasion tank, although no one uses ninjas anymore), Warrior (2 handed weapon DPS), 75 ranger (think hunter without the pet), 75 Monk (punching and kicking stuff to death is fun – could also tank certain things). If I got sick of a certain job or the Linkshell (guilds in FFXI) needed a certain job I could swap on the fly.

The issue with this system, is if you got sick of your character, it was a PAIN the in the ass to get back to the same level if you were to make a new character.

When you start out you have no subjob (if you see the link above I was last logged in as a 75 mnk/37 nin), you do not gain the ability to have a subjob till you hit level 18. So as you can see your SJ is half of your main jobs level. Depending on your “Main job” you would need to lvl certain SJ to not be a gimp.

With the example of monk, a player needs to have the following jobs leveled to a minimum of 37. Ninja (VERY EXPENSIVE TO LEVEL), Warrior, and White Mage (only for 1 fight did you really need this SJ). Oh yes and dancer for soloing stuff.

While for Warrior (as main) one needed the subjobs of ninja, thief, and samurai.

So as you can see it can take some time to get to 75 as you need the appropriate sub jobs for the given situation. Now you could just take the most common sub job for your main job and get to 75, but then for endgame content you will need to get the other sub jobs leveled.

Another issue with making a new character was one had to earn your way back into certain areas of and endgame content. For access to “sky” bosses one had to get through mission 17 in the expansion Rise of the Zilart, for “sea” bosses and Limbus – one had to get past mission 7 in the Chains of Promethia expansion. Both sets of missions cannot be knocked out in a day and requires a decent party of players. Mission length can vary from a few minutes to hours.
So for many….you stuck with your character as you had a long road ahead of you.

While in WoW…I can have a load of alts and not have to worry about limit breaks (FFXI you are initially capped at 50, then you have to do a quest every 5 lvls to unlock 75), not having for the most part worry about having access to certain endgame content as it is all free to enter!! No requirements to gain entry. I was kind of shocked as to how “easy” it was to level. I could solo all the way to 80…wow….no more looking for experience points parties etc, I could quest till 80. Then again it also felt like cheating, somehow I was not really “earning” max level character. And your character is a one trick pony. Sure you have different specs, but you cannot become Zugzuug the disc priest all of a sudden.

Combat/Endgame content/Equipment

One thing of annoyance for me at least is the constant outdating of gear in WoW…new patch comes out…get new gear…new expansion comes out…get new gear. It cycles over and over it seems. Although, I admit, new purples are always nice. And the new looking gear is sweet looking.

FFXI much of the gear that came out in the 1st expansion Rise of the Zilart is still comparable to gear that is out now in its most recent expansions. FFXI seems to get the right balance and relevance of older content with older content. WoW old content is dead and redundant once something new hits the streets.

For equipment looks low lvl to about max lvl gear FFXI > WoW as far as looks. When it comes to endgame gear in WoW kicks the shit out FFXI’s gear look. (However, both games pale in comparison to the equipment look and character models in Aion)

Macros for WoW is like a foreign language and if it was not for ArI would have never figured it out. And to a large extent I still don’t get it.

Macros in FFXI were to me at least were a lot simpler.
/nin “Utsusemi: Ni”
/echo recast
What this macro would let me do is recast the spell and tell me when it is available for use again.

Combat in FFXI…we did not have any addon’s like grid, clique or DBM. If a mob was using
ability….you had best be better paying attention and run or do something to interrupt it.
Combat in WoW…I am sure you could play without addons…but they really do make the game easier to handle, not easier to play.

Crafting

I absolutely have nothing good to say about the crafting in FFXI. NOTHING.

Crafting in WoW is relatively painless and 1000000000X better then in FFXI. Nuff said.

After playing WoW….FFXI seems old and static…and in essence it had…many of the boss fights are simple tank and spank. Bosses don’t do anything too crazy…./yawn. When I logged into FFXI last…I sat around and really didn’t do anything…I did a few dynamis runs…but was boring….not the same excitement it was…..old and dependable is what FFXI is….guess I need something that is fast and unpredictable…lol like WoW I guess. FFXI is a grind, plain and simple, WoW is brisk walk thru the park.

Warning....wall of text in coming.


coming soon.

Wednesday, February 17, 2010

*lightbulb*



Ok now i just get it...when Del and Lyssi and others were saying Cataclysm will fix it.

Critical QQ






Too many things to read. too little time.

whining and winning.


Ok. Last night...Blood Princes kicked are asses. I played horribly. Freakin got hit by an empowered fireball. Dozzer even called it out...I dont know what happened..just froze up...choice between healing Kagan and running....guess what happened....

Anyways, we did get better at avoid a lot of the empowered vortex, target swaps can be an issue. Beach ball hit the ground a few times. Shadow lances ripped thru Sorak. And at times I got out of range of Kagan. Overall a very chaotic fight.

And that is the brilliance of this fight lies. My experience so far with WoW, many of the encounters is the raid vs the boss. Every know and then an add with annoying abilities may spawn, but nothing at the level of the Blood Princes. In essence you have 3 bosses chucking all sorts of nasty at you. Stuff that can wipe your raid fast.

Personally speaking I am not a fan of chaos. It throws me off rhythm. Other fights prior to this have a flow and ebb after a few tries I can feel and go with the flow. This fight is WHAM BAM THANK YOU MA'AM. Deadly Boss Mods is like a kid on too much sugar or a speed head - FIREBALL, SHOCK VORTEX ZOMGGGGG OVERLOAD.

Thank goodness Dozzer made a very good sugeestion of turning shit off you dont need to be warned avout turned off. And he is right. The stuff that does not raid wipe you the damage is quite minimal and easily healed thru.

Because I am new to the group. I do not like making suggestions or etc. But I think we definitely could have benefitted from maybe just taking a 5 min breather after a few wipes to clear heads and get away from staring at the pixels. Would have given more of a chance to step back and think, what the hell can I/raid improve on??

Other then that back to watching the blood princes video again and trolling the forums for any hints and gems of knowledge hidden in there.

Tuesday, February 16, 2010

Damn you Sorak.


Thanks to a certain cow. I have been craving a certain food...


What could it be....?


What else could it be...?


Red Meat...marinated in soy, sugar ( or some kinda of apple or pear juice for sweetness), onions, sesame seeds, and garlic.



KOREAN BBQ.....this weekend it will be mine, plus a 6 pack of some frosty beverage.


Late post is late. Herding Cats - Hey it's raiding time!



LOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOLOL!!!!!!!

Anyway.

Assisting the raid leader/GM

How can you be a good little raider?

1.) Be on time and ready to go. Don't be Wintergrasp at raid time, don't be on an alt running an instance etc.
2.) Be prepared with knowledge of fights. If you have a suggestion, don't hold back if it is a valid suggestion.
3.) Have appropriate addon downloaded and updated.
4.) Come to the fight with needed items as needed.
5.) Listen, absorb, and evolve. Be ready for changes.
6.) Raid with an open mind - be prepared for wipes.
7.) Know your limits - if you are not feeling it, take a night off.
8.) If you sign up show up!!! If you are not sure...mark tentative, please.
9.) If you cannot make it, please advise.
10.) Be spec'd appropriately, gemmed correctly, rotation worked out, glyphed correctly, and enchanted appropriately.
11.) No ninja afking.


Monday, February 15, 2010

Battle plans, and cheeseburgers.




Ok the picture and the title have nothng to do with the actual "meat" of the entry. By the way, I am dying for a good cheeseburger, have not had a decent one for months. Five Guys burger is ok....Graffitti Burger is awesome, but kinda small. I am so sad Cheeburger cheeburger closed down, 1 pound hamburgers for the win! Thurman's cafe is not worth waiting 3 hrs for a table. All the Fuddruckers in Columbus have closed i think. *SIGH*




Anyways back on track.


What makes up a successful raid? Concise battle plans? Composition? Raid Awareness? Mods/Addons? Cheezburgers?


A successful raid encompasses 4 out of the 5. Cow + cheez + bacon is optional.


Battle Plan aka strategy


There is something to be said about running head long into something and figuring out how things work, but meh who has time in this day and age to do so. So I am glad there are others out there figuring out intial strats and ideas. (Tankspot etc)


Now this may sound like a elitist notion (am i turning into Soth??) or me being an ass. But if you are not willing to listen, read, and watch....you probably shouldn't be raiding. It is not up to the GM or the RL to explain down to the last detail on what one needs to do. Dozzer and Arioch give a great over view of the fight, hints and nuggets of win.


But in general...everyone should also research on their own time as well. Going over a strat right before a fight does not mean everyone will know the fight....in one ear out the other! Also if you go over the strategy you may find things you can add and also the RL or the GM may gloss over things that may not be important to your role. They are giving an overview of the fight, it is up to you to know what tricks are out there for your specific role.


For example, throwing a Pain Suppression on a tank after a slime explodes in Rotface - people tend to get scattered and you may need to spread heals a bit. Pain Suppression on tank will help a lot. Also in Festergut...saving Pain Suppression for the 3rd or 4 inhale, when hits on 2nd tank are getting crazy!!! Throwing shields on people during Festergut right before he exhales.


Composition


What was that one quote people like to throw around "Bring the player, not the class."


No offense to those that think it is true or wish it to be true, but I really think that the comment is rubbish. As long as they design raids in such a way, that forces specific combinations, the above comment is rubbish.


Take for example, everyones friend, Festergut. Now he has a lovely ability where he causes people to vomit and cause everyone close by to vomit and take a metric crap ton of damage. Also while puking you cannot do anything. Now lets say Raid A takes in 2 tanks, 3 healers, and 5 melee DPS.....I doubt they will get past the 1 min mark. Raid B takes 2 tanks, 3 healrs, and 2 melee and 3 ranged DPS - as long as they can work together...they should be able to take down Festergut.


Further examples of having a butt load of melee DPS will make your raid night hell - Deathbringer Saurfang (sure it can be done...but prepare for a lot of marks and dead melee), Blood Princes - Beach ball, empowered fireball, empowered shock vortex, Lady D - the adds - without a decent mix of DPS - the adds can mess your raid up yo.


Raid Awareness


Now I will fully admit..i need work in this area. As playing a healer i get tunnel visioned a lot. Especially as the nights goes on and nothing is dying, except for us of course. I get focused on watching the tanks only and forget about others, and that is a bad thing. Unless you are tank healing, but helping out your fellow healers is not a bad thing.


Raid awareness can also be watching where you are standing and avoiding the various boss mechanics. (if you want chaos - look no farther then the blood princes). different raid call for different mechanics to avoid, some easier then others. Festergut for healers is easy...stand under his arse, heal, heal, heal, pop cooldowns so tanks dont die...collect loot. For the ranged DPS they have to watch for the spore and run accordingly. They have the tougher job for that fight.


Addons


Addons.....I have to say...don't raid without them. And when I mean "them" some of the bare minimums - Omen, DBM. Please don't raid without them....a kitten dies everytime a person without these causes a wipe.


Other add-ons will only make things easier for your associated job. Grid, clique, scroll text, buff watchers, etc etc. These things will only make your job easier and less of a pain to handle.


Make your life easier...get the addons! Don't raid without them. Gotta get catch em all!
P.S. Also make sure you don't have fishing macroed to your DPS buttons, have the wrong stance/presence on, or even a WHACK spec on before raiding. Your fellow raidmate will thank you for it.